- Mar 08, 2015
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Mahmut Elmas authored
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est31 authored
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- Mar 07, 2015
- Mar 06, 2015
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ShadowNinja authored
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ShadowNinja authored
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paramat authored
Add schematic decoration force placement flag
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- Mar 05, 2015
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BlockMen authored
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Loïc Blot authored
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Loïc Blot authored
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Loïc Blot authored
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Zeno- authored
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Loïc Blot authored
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Loïc Blot authored
* Also change some std::list to std::vector for ClientMap::renderMap * Remove disabled code in ClientMap::renderMap, disabled since a long time
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Loïc Blot authored
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Loïc Blot authored
Server.cpp Use std::list instead of std::vector for playSound, fillMediaCache, sendRequestedMedia, sendMediaAnnouncement and related functions
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Loïc Blot authored
Server::AsyncRunStep: buffered_messages now uses std::vector instead of std::list. * sendRemoveNode and sendAddNodes are also converted as a side effect
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BlockMen authored
- Fixes particle draworder - Fixes nodehighlighting
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Loïc Blot authored
Performance improvement: Use std::list instead of std::vector for request_media, Server::getModNames, Environment::m_simple_objects. * Also remove unused Server::m_modspaths
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Loïc Blot authored
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Zeno- authored
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paramat authored
Conf.example: Update mgv5 mapgen params Mgv7: Lava caves only below -256
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- Mar 04, 2015
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Loïc Blot authored
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Loïc Blot authored
* Also remove dead code Map::unloadUnusedData which is dead since a long time
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Loïc Blot authored
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Loïc Blot authored
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SmallJoker authored
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Loïc Blot authored
* This permit to cleanup the player checking loop
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Loïc Blot authored
* setTimeOfDaySpeed already lock a mutex when modify the value, we don't need to lock all environment. * add a fine grain lock for getTimeOfDay and setTimeOfDay to solve environment multithread modifications on this value
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Loïc Blot authored
* Call UpdateCrafting into SendInventory because this functions is only called before SendInventory * Use Player* instead of peer_id for UpdateCrafting because SendInventory already has the Player* pointer, then don't loop for searching Player* per peer_id * m_env_mutex don't need to be used with this modification because it's already locked before the calls
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- Mar 03, 2015
- Mar 02, 2015
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Miguel Almeida authored
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paramat authored
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