- Mar 05, 2015
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Loïc Blot authored
* Also change some std::list to std::vector for ClientMap::renderMap * Remove disabled code in ClientMap::renderMap, disabled since a long time
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Loïc Blot authored
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Loïc Blot authored
Server.cpp Use std::list instead of std::vector for playSound, fillMediaCache, sendRequestedMedia, sendMediaAnnouncement and related functions
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Loïc Blot authored
Server::AsyncRunStep: buffered_messages now uses std::vector instead of std::list. * sendRemoveNode and sendAddNodes are also converted as a side effect
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BlockMen authored
- Fixes particle draworder - Fixes nodehighlighting
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Loïc Blot authored
Performance improvement: Use std::list instead of std::vector for request_media, Server::getModNames, Environment::m_simple_objects. * Also remove unused Server::m_modspaths
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Loïc Blot authored
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Zeno- authored
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paramat authored
Conf.example: Update mgv5 mapgen params Mgv7: Lava caves only below -256
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- Mar 04, 2015
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Loïc Blot authored
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Loïc Blot authored
* Also remove dead code Map::unloadUnusedData which is dead since a long time
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Loïc Blot authored
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Loïc Blot authored
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SmallJoker authored
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Loïc Blot authored
* This permit to cleanup the player checking loop
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Loïc Blot authored
* setTimeOfDaySpeed already lock a mutex when modify the value, we don't need to lock all environment. * add a fine grain lock for getTimeOfDay and setTimeOfDay to solve environment multithread modifications on this value
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Loïc Blot authored
* Call UpdateCrafting into SendInventory because this functions is only called before SendInventory * Use Player* instead of peer_id for UpdateCrafting because SendInventory already has the Player* pointer, then don't loop for searching Player* per peer_id * m_env_mutex don't need to be used with this modification because it's already locked before the calls
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- Mar 03, 2015
- Mar 02, 2015
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Miguel Almeida authored
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paramat authored
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- Feb 27, 2015
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est31 authored
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mahmutelmas06 authored
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Rui authored
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Zeno- authored
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Loïc Blot authored
Add find_surface_nodes_in_area LUA call which permit to only get the nodes which touch air. This permit to massively improve performance for mods like plantlife
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rubenwardy authored
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Zeno- authored
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- Feb 26, 2015
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paramat authored
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- Feb 25, 2015
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rubenwardy authored
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- Feb 24, 2015
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Loïc Blot authored
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- Feb 23, 2015
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gregorycu authored
Directely or indirectly optimises the following functions: * MapBlockMesh::MapBlockMesh * MapBlockMesh::getTileInfo * MapBlockMesh::makeFastFace * MapBlockMesh::getSmoothLightCombined
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Zeno- authored
wrapDegrees() (renamed to modulo360f) wrapDegrees_0_360 wrapDegrees_180 Minor errors were present in previous versions; see issue #2328
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4Evergreen4 authored
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Kahrl authored
Rebased by Zeno- (conflict in lua_api.txt)
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- Feb 21, 2015
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ShadowNinja authored
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Markus Koschany authored
Linux distributions prefer to link against a shared version of the Irrlicht engine instead of using embedded code copies of the same. Search for this shared version first and use that but fall back to the static version if it does not exist. This also fixes https://github.com/minetest/minetest/issues/2163
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