- Jul 07, 2014
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RealBadAngel authored
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- Jun 17, 2014
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RealBadAngel authored
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- Jun 15, 2014
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RealBadAngel authored
Pass drawtype and material type to shaders. Move shaders generation to startup only. Allow assign shaders per tile. Initial code to support water surface shader.
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- Mar 21, 2014
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RealBadAngel authored
Parallax mapping with slope information. Overriding normal maps.
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- Dec 09, 2013
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RealBadAngel authored
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- Dec 03, 2013
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RealBadAngel authored
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- Dec 02, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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- Dec 01, 2012
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Perttu Ahola authored
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