- Apr 12, 2016
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paramat authored
Fix use of 'air_above' bool so that biome nodes are only placed in tunnel floors Minor code improvements 'Continue' when massive cave air is placed
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- Apr 11, 2016
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PilzAdam authored
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Auke Kok authored
@kilbith spotted correctly that I had accidentally removed the "soft" edging on the minimap overlay by converting it from RGBA to Indexed, which killed the transparent pixels on the edging.
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Auke Kok authored
This took me a while to figure out. We no longer visit all 9 block around and with the touched node, but instead visit adjacent plus self. We then walk -non- recursively through all neigbors and if they cause a nodeupdate, we just keep walking until it ends. On the way back we prune the tail. I've tested this with 8000+ sand nodes. Video result is here: https://youtu.be/liKKgLefhFQ Took ~ 10 seconds to process and return to normal.
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kwolekr authored
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rubenwardy authored
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- Apr 10, 2016
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est31 authored
Backports 10 commits, with 8 commits actually affecting source code: https://github.com/est31/csrp-gmp/compare/695822e45d9ca48b75b4ec1af1b4eea19139f8b1...deaa11a7c29a730087380da231e785909ad21630
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raymoo authored
Document hpchange callback ordering thing Callbacks registered by register_on_player_hpchange are ordered so that non-modifiers are called after modifiers are called. Credit to @TeTpaAka who mentioned this previously-undocumented feature in #3799. See also commit aa13baa3 "Add minetest.register_on_player_hpchange"
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- Apr 08, 2016
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Auke Kok authored
Related: #3730 This adds a simple, and small "North" indicator to the circular minimap. The indicator is in a classical triangle-like arrow with a little bit of shading to accentuate the shape and give it a little bit depth. The indicator is stuck exactly at the edge as far outwards as possible, and is not too intrusive but still easy enough to spot.
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Rui914 authored
- Use local variables for tabs in place of globals - Merge together if statements where possible - Replace manual table searching code with indexof where possible
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David Knapp authored
Arch Linux doesn't put it's ncursesw includes inside an ncursesw directory. This script ends up setting USE_CURSES as true, but doesn't pick up any of the headers. https://bugs.archlinux.org/task/13994
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paramat authored
Instead of doing nothing at node_max.Y + 1 use 1-down overgeneration for tunnel generation and noisemaps Move some old unused code in mgv7 to end of file
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- Apr 07, 2016
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kwolekr authored
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Samuel Sieb authored
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- Apr 06, 2016
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Nathanaël Courant authored
It was caused by player not moving because fall was prevented, but their velocity still increasing, causing fatal fall damage when world was finally loaded. This commit fixes it by setting player velocity to zero when the world around them is not loaded.
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Samuel Sieb authored
Fix warnings added by commit 01ae43c4 Fixes #3952
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- Apr 03, 2016
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Samuel Sieb authored
Also, rework the colorizing code to be more efficient.
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kinokoio authored
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- Apr 02, 2016
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- Mar 31, 2016
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Rui914 authored
Additionally, fix misc. code style issues
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- Mar 30, 2016
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gregorycu authored
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Loïc Blot authored
Use a proper switch with breaks.
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est31 authored
* Fix leak like behaviour if you load multiple schematics in a loop. * Cleanup check in for, fixing theoretical out of bounds read if Schematic::deserializeFromMts reduced the number of elements in m_nodenames. A != check may need an overflow of the counter before it hits, if origsize is larger than m_nodenames.size(). * Fix function name passed to errorstream: it was wrong. Also use __FUNCTION__ instead of manually using the method name at other places in the function. * Don't shadow the name member in the loop.
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paramat authored
Fix initialisation of variable 'disp' Fix a few minor code style issues Add independent X motion combining 2 prime frequencies
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paramat authored
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- Mar 29, 2016
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tenplus1 authored
2016-03-27 15:47:01: ERROR[Main]: ServerError: Lua: Runtime error from mod '*builtin*' in callback luaentity_Step(): Node name is not set or is not a string! 2016-03-27 15:47:01: ERROR[Main]: stack traceback: 2016-03-27 15:47:01: ERROR[Main]: [C]: in function 'add_node' 2016-03-27 15:47:01: ERROR[Main]: /usr/share/minetest/builtin/game/falling.lua:96: in function </usr/share/minetest/builtin/game/falling.lua:43>
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kwolekr authored
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sfan5 authored
Writing an u8 to verbosestream writes a char, not it's numeric value.
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- Mar 27, 2016
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- Mar 25, 2016
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Craig Davison authored
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est31 authored
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Jean-Patrick Guerrero authored
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Fernando Reis authored
Currently translated at 34.5% (299 of 865 strings) This is a merger of 2 commits.
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red-001 authored
Currently translated at 33.7% (292 of 865 strings) This is a merger of 2 commits.
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Jean-Patrick Guerrero authored
Currently translated at 93.0% (805 of 865 strings) This is a merger of 2 commits.
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Ian giestas pauli authored
Currently translated at 70.6% (611 of 865 strings) This is a merger of 2 commits.
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Jean-Baptiste authored
Currently translated at 92.4% (800 of 865 strings) This is a merger of 3 commits.
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akiyama akira authored
Currently translated at 34.4% (298 of 865 strings) This is a merger of 6 commits.
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