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  1. Dec 07, 2016
  2. Dec 03, 2016
  3. Dec 02, 2016
  4. Dec 01, 2016
    • paramat's avatar
      Lua_api.txt: Clarify use of looping sounds · 105676b9
      paramat authored
      105676b9
    • paramat's avatar
      Mgv7 floatlands: Various improvements · 6c9f10e1
      paramat authored
      Floatland base terrain underside was too thin, causing excessive water
      leakage through tunnels under lakes, now make it thicker.
      Floatland mountain terrain had a rim 1 node thick which made it bare
      stone, now make it 2 nodes thick to merge with the floatland base
      terrain rim and to have a layer of biome material.
      Make mountain terrain more exponentially shaped by altering the
      exponent.
      Remove unnecessary and potentially ugly MYMAX() applied to
      n_base_height.
      6c9f10e1
  5. Nov 30, 2016
  6. Nov 28, 2016
  7. Nov 27, 2016
  8. Nov 26, 2016
  9. Nov 24, 2016
  10. Nov 22, 2016
  11. Nov 20, 2016
  12. Nov 18, 2016
    • orwell96's avatar
      Particles: Make attached particle spawners respect the parent's yaw · 681d127f
      orwell96 authored
      Position, velocity and acceleration vectors of particles are rotated
      by the yaw of the parent object so that they are truly relative to it.
      Clarify new attached particle spawner behavior in lua_api.txt.
      681d127f
    • Auke Kok's avatar
      Builtin/../item: Enable tool breaking sounds · 4a0a6723
      Auke Kok authored
      If a tool wears out and is destroyed, it's itemstack count
      goes to 0, and we can optionally play a breaking sound.
      
      This patch implements playing a breaking sound when this
      occurs. Sounds need to be added to the tool itemdef
      registration as the sound name string in the .sound.breaks
      member.
      4a0a6723
  13. Nov 16, 2016
  14. Nov 14, 2016
  15. Nov 13, 2016
    • Yutao Yuan's avatar
      Install texture_packs.txt to DOCDIR · 6707d622
      Yutao Yuan authored
      6707d622
    • Rogier's avatar
      Fix crash when attached object no longer exists · 1980d9ea
      Rogier authored
      Active objects that are attached to other objects are not safe
      from deletion. As a result, the parent object may have a reference
      to an id of a child's that no longer exists.
      
      If at some point an attempt is made to manipulate the child,
      enviromment->getActiveObject(child-id) returns NULL. Using the
      NULL pointer causes the crash...
      1980d9ea
  16. Nov 12, 2016
  17. Nov 11, 2016
    • lisacvuk's avatar
      Fixed tooltips not resizing with \n (#4766) · 8a1a9fdc
      lisacvuk authored
      * Fixed tooltips not resizing with \n
      
      * Fixed it for 1.8.4 too.
      
      * Fixed not working with Freetype disabled.
      
      * Modified it to use Zeno-'s solution.
      8a1a9fdc
    • Rogier's avatar
      Fix incorrect distance computation for visible blocks (#4765) · b98f98b3
      Rogier authored
      The client would not compute the distance from the camera to
      to a mapblock correctly. The result was that blocks that were in
      view (i.e. not beyond the fog limit) would not be rendered.
      
      With the improved distance computation, a range adjustment that
      existed in clientiface.cpp is no longer required.
      b98f98b3
  18. Nov 10, 2016
    • Rogier's avatar
      Fix mob deserialization errors in the client (#4743) · 7e17eaed
      Rogier authored
      The problem was seen while using the mobf mod package.
      
      The problem happens when the server serializes entity attachments.
      Sometimes, such attachments no longer exist. The serialization code
      skips those. However, the total number of attachments was serialized
      earlier.  Therefore the client expects more than it gets, and logs a
      serialization error.
      7e17eaed
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