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  1. Mar 19, 2016
    • Auke Kok's avatar
      Allow NodeTimer, ABM and block mgmt interval changes. · c5c727d6
      Auke Kok authored
      ABM's are hardcoded to run every 1.0s, NodeTimers are hard coded to
      run at every 1.0s. Block mgmt is running every 2.0sec.
      
      However, these timers can be better tuned for both higher and lower
      values by server owners. Some server owners want to, and have the
      resources to send more packets per second to clients, and so they
      may wish to send smaller updates sooner. Right now all ABM's are
      coalesced into 1.0 second intervals, resulting in large send queues
      to all clients. By reducing the amount of possible timers, one can
      get a far better response rate and lower the perception of lag.
      
      On the other side of the camp, some servers may want to increase
      these values, which again isn't easily doable.
      
      The global settings abm_interval and nodetimer_interval are set to
      current values by default. I've tested with 0.2/0.5 type values
      and noticed a greatly improved response and better scattering of
      nodetimers, as well as enjoying not faceplanting into doors with
      pressure plates anymore.
      c5c727d6
  2. Mar 15, 2016
    • est31's avatar
      Add option to not send pre v25 init packet · af301831
      est31 authored
      The legacy init packet (pre v25) sends information about the client's
      password that a server could use to log in to other servers if the
      username and password are the same. All the other benefits of SRP of
      protocol v25 are missed if the legacy init packet is still sent during
      connection creation.
      
      This patch adds an option to not send the v25 init packet. Not sending
      the v25 packet means breaking compat with pre v25 servers, but as the
      option is not enabled by default, no servers are affected unless the
      user explicitly flips the switch. More than 90% of the servers on the
      serverlist support post v25 protocols.
      
      The patch also fixes a bug with greying out of non compliant servers
      being done wrongly, the min and max params were mixed.
      af301831
  3. Mar 12, 2016
  4. Mar 11, 2016
  5. Mar 05, 2016
  6. Feb 27, 2016
  7. Feb 26, 2016
  8. Feb 21, 2016
  9. Feb 11, 2016
  10. Feb 09, 2016
  11. Feb 08, 2016
  12. Feb 07, 2016
  13. Jan 31, 2016
    • Duane Robertson's avatar
      Mgvalleys: use standard caves · 80c7612e
      Duane Robertson authored
      Replace simple caves with V5 caves, adding unpredictable water and lava
      settings and massive caves based on subterrain. Remove fast terrain mode
      and accompanying settings. Remove superfluous temperature/humidity
      settings. Remove lava/water height setting. Fix errors in humidity
      handling and remove humidity_break_point setting. Move cave noises to
      generateCaves. Fix minor formatting/naming issues and use
      MYMAX/MYMIN/myround.
      80c7612e
  14. Jan 14, 2016
  15. Jan 10, 2016
  16. Jan 09, 2016
    • Dalai Felinto's avatar
      New 3D Mode: Pageflip · 9943ae3f
      Dalai Felinto authored
      The pageflip mode requires a stereo quadbuffer, and a modern graphic
      card. Patch tested with NVidia 3D Vision.
      
      The mini-map is not drawn, but that's what is done for topbottom and
      sidebyside modes as well.
      
      Also most of the time the user would prefer the HUD to be off. That's
      for the user to decide though, and toggle it manually.
      
      Finally, the interocular distance (aka eye separation) is twice as much
      as the "3d_paralax_strength" settings. I find this a strange design
      decision. I didn't want to chance this though, since it's how the other
      3d modes interpret this settings.
      9943ae3f
  17. Dec 15, 2015
    • paramat's avatar
      Mgfractal: Add 3D and 4D fractals · c26eb87a
      paramat authored
      3D Mandelbrot/Mandelbar
      3D Christmas Tree
      3D Mandelbulb
      3D Cosine Mandelbulb
      4D Mandelbulb
      Plus corresponding julia set for each
      Add credits for formulas
      Rename parameter 'formula' to 'fractal'
      Speed optimisations
      c26eb87a
  18. Dec 10, 2015
    • est31's avatar
      Fix some setting documentation · 8e3602f6
      est31 authored
      * Horizontal and vertical are used wrongly. Use height and width because
      	horizontal/vertical describes different things. Thanks @kilbith for pointing out.
      * Update minetest.conf.example and settings_translation_file.cpp
      * Correct maximum/minimum copy paste mistake.
      8e3602f6
  19. Nov 23, 2015
  20. Nov 21, 2015
    • paramat's avatar
      Mapgen: Add global 'decorations' flag · d7bbe817
      paramat authored
      Flag is set by default in MapgenParams
      The global 'trees' flag remains but is now
      undocumented and unset by default in MapgenParams
      Add mgv6_spflag 'trees' set by default in
      defaultsettings.cpp to affect new worlds only
      This is automatically backwards
      compatible for existing worlds
      d7bbe817
  21. Nov 15, 2015
  22. Nov 14, 2015
  23. Nov 13, 2015
  24. Nov 11, 2015
  25. Nov 08, 2015
  26. Nov 06, 2015
  27. Nov 04, 2015
  28. Oct 29, 2015
    • paramat's avatar
      findSpawnPos: Add setting for max height above water level · c0a7c670
      paramat authored
      Increase default from 6 to 16 to help with mgv7 and mgfractal
      Large-scale or alternative mapgens can result in a lowland spawn point not
      being found, causing a spawn at (0, 0, 0) possibly buried underground
      The max height is now settable to allow correct player spawn
      in any mapgen or when using custom noise parameters
      c0a7c670
  29. Oct 25, 2015
  30. Oct 24, 2015
    • PilzAdam's avatar
      Improve Lua settings menu · 6f2d9de7
      PilzAdam authored
      * Add key settings to setting table and ignore them later
        This way they are added to the auto-generated minetest.conf.example
      * Add flags type
      * Add input validation for int, float and flags
      * Break in-game graphic settings into multiple sections
      * Parse settingtpes.txt in mods and games
      * Improve description for a lot of settings
      * Fix typos and wording in settingtypes.txt
      * Convert language setting to an enum
      6f2d9de7
  31. Oct 17, 2015
  32. Oct 14, 2015
    • ShadowNinja's avatar
      Refactor logging · 2139d7d4
      ShadowNinja authored
      - Add warning log level
      - Change debug_log_level setting to enumeration string
      - Map Irrlicht log events to MT log events
      - Encapsulate log_* functions and global variables into a class, Logger
      - Unify dstream with standard logging mechanism
      - Unify core.debug() with standard core.log() script API
      2139d7d4
  33. Sep 07, 2015
  34. Sep 01, 2015
  35. Aug 29, 2015
    • paramat's avatar
      Dungeongen: Remove floating frames · 17b7b7c8
      paramat authored
      Preserves the rare unbroken protruding dungeons
      Fix random range for first room roomplace
      Fix checked volume for first room 'fits' bool
      and check for 'untouchable' flag instead of 'inside'
      Remove 'enable floating dungeons' setting
      17b7b7c8
  36. Aug 24, 2015
  37. Aug 15, 2015
  38. Aug 13, 2015
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