- Mar 19, 2016
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Auke Kok authored
ABM's are hardcoded to run every 1.0s, NodeTimers are hard coded to run at every 1.0s. Block mgmt is running every 2.0sec. However, these timers can be better tuned for both higher and lower values by server owners. Some server owners want to, and have the resources to send more packets per second to clients, and so they may wish to send smaller updates sooner. Right now all ABM's are coalesced into 1.0 second intervals, resulting in large send queues to all clients. By reducing the amount of possible timers, one can get a far better response rate and lower the perception of lag. On the other side of the camp, some servers may want to increase these values, which again isn't easily doable. The global settings abm_interval and nodetimer_interval are set to current values by default. I've tested with 0.2/0.5 type values and noticed a greatly improved response and better scattering of nodetimers, as well as enjoying not faceplanting into doors with pressure plates anymore.
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- Mar 15, 2016
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est31 authored
The legacy init packet (pre v25) sends information about the client's password that a server could use to log in to other servers if the username and password are the same. All the other benefits of SRP of protocol v25 are missed if the legacy init packet is still sent during connection creation. This patch adds an option to not send the v25 init packet. Not sending the v25 packet means breaking compat with pre v25 servers, but as the option is not enabled by default, no servers are affected unless the user explicitly flips the switch. More than 90% of the servers on the serverlist support post v25 protocols. The patch also fixes a bug with greying out of non compliant servers being done wrongly, the min and max params were mixed.
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- Mar 12, 2016
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Diego Martínez authored
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paramat authored
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- Mar 11, 2016
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paramat authored
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- Mar 05, 2016
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srfqi authored
Missing `valleys` in `settingtypes.txt` and `minetest.conf.example`.
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- Feb 27, 2016
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est31 authored
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- Feb 26, 2016
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RealBadAngel authored
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- Feb 21, 2016
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RealBadAngel authored
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RealBadAngel authored
Closes #3748
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- Feb 11, 2016
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paramat authored
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- Feb 09, 2016
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RealBadAngel authored
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- Feb 08, 2016
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RealBadAngel authored
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- Feb 07, 2016
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RealBadAngel authored
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- Jan 31, 2016
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Duane Robertson authored
Replace simple caves with V5 caves, adding unpredictable water and lava settings and massive caves based on subterrain. Remove fast terrain mode and accompanying settings. Remove superfluous temperature/humidity settings. Remove lava/water height setting. Fix errors in humidity handling and remove humidity_break_point setting. Move cave noises to generateCaves. Fix minor formatting/naming issues and use MYMAX/MYMIN/myround.
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- Jan 14, 2016
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Duane Robertson authored
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- Jan 10, 2016
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paramat authored
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- Jan 09, 2016
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Dalai Felinto authored
The pageflip mode requires a stereo quadbuffer, and a modern graphic card. Patch tested with NVidia 3D Vision. The mini-map is not drawn, but that's what is done for topbottom and sidebyside modes as well. Also most of the time the user would prefer the HUD to be off. That's for the user to decide though, and toggle it manually. Finally, the interocular distance (aka eye separation) is twice as much as the "3d_paralax_strength" settings. I find this a strange design decision. I didn't want to chance this though, since it's how the other 3d modes interpret this settings.
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- Dec 15, 2015
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paramat authored
3D Mandelbrot/Mandelbar 3D Christmas Tree 3D Mandelbulb 3D Cosine Mandelbulb 4D Mandelbulb Plus corresponding julia set for each Add credits for formulas Rename parameter 'formula' to 'fractal' Speed optimisations
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- Dec 10, 2015
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est31 authored
* Horizontal and vertical are used wrongly. Use height and width because horizontal/vertical describes different things. Thanks @kilbith for pointing out. * Update minetest.conf.example and settings_translation_file.cpp * Correct maximum/minimum copy paste mistake.
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- Nov 23, 2015
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paramat authored
Improve default parameters Update and improve documentation Unhide mapgen, but is still unstable
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- Nov 21, 2015
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paramat authored
Flag is set by default in MapgenParams The global 'trees' flag remains but is now undocumented and unset by default in MapgenParams Add mgv6_spflag 'trees' set by default in defaultsettings.cpp to affect new worlds only This is automatically backwards compatible for existing worlds
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- Nov 15, 2015
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paramat authored
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- Nov 14, 2015
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paramat authored
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- Nov 13, 2015
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paramat authored
Add mgv6 spflag 'flat' Global flag is kept for backwards compatibility but is now undocumented
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- Nov 11, 2015
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paramat authored
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- Nov 08, 2015
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est31 authored
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- Nov 06, 2015
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paramat authored
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- Nov 04, 2015
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paramat authored
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- Oct 29, 2015
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paramat authored
Increase default from 6 to 16 to help with mgv7 and mgfractal Large-scale or alternative mapgens can result in a lowland spawn point not being found, causing a spawn at (0, 0, 0) possibly buried underground The max height is now settable to allow correct player spawn in any mapgen or when using custom noise parameters
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- Oct 25, 2015
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PilzAdam authored
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- Oct 24, 2015
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PilzAdam authored
* Add key settings to setting table and ignore them later This way they are added to the auto-generated minetest.conf.example * Add flags type * Add input validation for int, float and flags * Break in-game graphic settings into multiple sections * Parse settingtpes.txt in mods and games * Improve description for a lot of settings * Fix typos and wording in settingtypes.txt * Convert language setting to an enum
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- Oct 17, 2015
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PilzAdam authored
Settings are automatically parsed from builtin/settingtypes.txt The edit dialog automatically adjust based on the type of setting
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- Oct 14, 2015
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ShadowNinja authored
- Add warning log level - Change debug_log_level setting to enumeration string - Map Irrlicht log events to MT log events - Encapsulate log_* functions and global variables into a class, Logger - Unify dstream with standard logging mechanism - Unify core.debug() with standard core.log() script API
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- Sep 07, 2015
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paramat authored
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- Sep 01, 2015
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Marcin authored
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- Aug 29, 2015
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paramat authored
Preserves the rare unbroken protruding dungeons Fix random range for first room roomplace Fix checked volume for first room 'fits' bool and check for 'untouchable' flag instead of 'inside' Remove 'enable floating dungeons' setting
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- Aug 24, 2015
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onkrot authored
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- Aug 15, 2015
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paramat authored
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- Aug 13, 2015
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est31 authored
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