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  1. Jan 23, 2016
  2. Jan 09, 2016
    • Dalai Felinto's avatar
      New 3D Mode: Pageflip · 9943ae3f
      Dalai Felinto authored
      The pageflip mode requires a stereo quadbuffer, and a modern graphic
      card. Patch tested with NVidia 3D Vision.
      
      The mini-map is not drawn, but that's what is done for topbottom and
      sidebyside modes as well.
      
      Also most of the time the user would prefer the HUD to be off. That's
      for the user to decide though, and toggle it manually.
      
      Finally, the interocular distance (aka eye separation) is twice as much
      as the "3d_paralax_strength" settings. I find this a strange design
      decision. I didn't want to chance this though, since it's how the other
      3d modes interpret this settings.
      9943ae3f
  3. Nov 02, 2015
  4. Oct 17, 2015
  5. Oct 14, 2015
    • ShadowNinja's avatar
      Refactor logging · 2139d7d4
      ShadowNinja authored
      - Add warning log level
      - Change debug_log_level setting to enumeration string
      - Map Irrlicht log events to MT log events
      - Encapsulate log_* functions and global variables into a class, Logger
      - Unify dstream with standard logging mechanism
      - Unify core.debug() with standard core.log() script API
      2139d7d4
  6. Aug 26, 2015
  7. Aug 24, 2015
    • ShadowNinja's avatar
      Clean up threading · e4bff8be
      ShadowNinja authored
        * Rename everything.
          * Strip J prefix.
          * Change UpperCamelCase functions to lowerCamelCase.
        * Remove global (!) semaphore count mutex on OSX.
        * Remove semaphore count getter (unused, unsafe, depended on internal
          API functions on Windows, and used a hack on OSX).
        * Add `Atomic<type>`.
        * Make `Thread` handle thread names.
        * Add support for C++11 multi-threading.
        * Combine pthread and win32 sources.
        * Remove `ThreadStarted` (unused, unneeded).
        * Move some includes from the headers to the sources.
        * Move all of `Event` into its header (allows inlining with no new includes).
        * Make `Event` use `Semaphore` (except on Windows).
        * Move some porting functions into `Thread`.
        * Integrate logging with `Thread`.
        * Add threading test.
      e4bff8be
  8. Aug 20, 2015
  9. Aug 05, 2015
  10. Aug 02, 2015
  11. Jul 23, 2015
    • est31's avatar
      Optional reconnect functionality · 3b50b276
      est31 authored
      Enable the server to request the client to reconnect.
      
      This can be done with the now extended minetest.request_shutdown([reason], [reconnect]) setting.
      3b50b276
  12. Jul 21, 2015
  13. Jul 16, 2015
  14. Jul 10, 2015
  15. Jul 08, 2015
    • est31's avatar
      Use UTF-8 instead of narrow · b0784ba8
      est31 authored
      Use wide_to_utf8 and utf8_to_wide instead of wide_to_narrow and narrow_to_wide at almost all places.
      Only exceptions: test functions for narrow conversion, and chat, which is done in a separate commit.
      b0784ba8
  16. Jul 05, 2015
  17. Jun 27, 2015
  18. May 11, 2015
    • est31's avatar
      Make early protocol auth mechanism generic, and add SRP · 82e35edf
      est31 authored
      Adds everything needed for SRP (and everything works too),
      but still deactivated, as protocol v25 init packets aren't final yet.
      Can be activated by changing the LATEST_PROTOCOL_VERSION header to 25
      inside networkprotocol.h.
      82e35edf
  19. Apr 27, 2015
  20. Apr 26, 2015
  21. Apr 17, 2015
    • est31's avatar
      Refactor around translatePassword · f0a1379e
      est31 authored
      Change types for passed password from wstring to string, which removes converting
      back and forth in most cases. Move the narrow_to_wide conversion, where its neccessary,
      closer to irrlicht. Remove trailing spaces in guiPasswordChange.cpp. Make parameters for
      translatePassword passed as const reference.
      f0a1379e
  22. Apr 01, 2015
  23. Mar 31, 2015
  24. Mar 29, 2015
  25. Mar 28, 2015
  26. Mar 27, 2015
    • ShadowNinja's avatar
      Clean up and tweak build system · 93fcab95
      ShadowNinja authored
        * Combine client and server man pages.
        * Update unit test options and available databases in man page.
        * Add `--worldname` to man page.
        * Fix a bunch of places where `"Minetest"` was used directly instead of `PROJECT_NAME`.
        * Disable server build by default on all operating systems.
        * Make `ENABLE_FREETYPE` not fail if FreeType isn't found.
        * Enable LevelDB, Redis, and FreeType detection by default.
        * Remove the `VERSION_PATCH_ORIG` hack.
        * Add option to search for and use system JSONCPP.
        * Remove broken LuaJIT version detection.
        * Rename `DISABLE_LUAJIT` to `ENABLE_LUAJIT`.
        * Rename `minetest_*` variables in `version.{h,cpp}` to `g_*`.
        * Clean up style of CMake files.
      93fcab95
  27. Mar 23, 2015
  28. Mar 21, 2015
  29. Mar 07, 2015
  30. Mar 05, 2015
  31. Feb 21, 2015
  32. Feb 14, 2015
  33. Feb 12, 2015
    • Loïc Blot's avatar
      main.cpp rework * Move ClientLauncher class to a dedicated file *... · 146f77fd
      Loïc Blot authored
      main.cpp rework * Move ClientLauncher class to a dedicated file * ClientLauncher now owns print_video_modes and speed_tests functions (they are only called by him) * Move GameParams to shared/gameparams.h because it's shared between server and client and launcher need to know it * Move InputHandlers class to client/inputhandler.h * Cleanup includes
      146f77fd
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