- Jul 02, 2014
-
-
sapier authored
-
- Jun 15, 2014
-
-
RealBadAngel authored
Pass drawtype and material type to shaders. Move shaders generation to startup only. Allow assign shaders per tile. Initial code to support water surface shader.
-
- Apr 15, 2014
-
-
sfan5 authored
-
- Mar 21, 2014
-
-
RealBadAngel authored
Parallax mapping with slope information. Overriding normal maps.
-
- Jan 10, 2014
-
-
sapier authored
-
- Dec 09, 2013
-
-
RealBadAngel authored
-
- Dec 08, 2013
-
-
Nathanaëlle Courant authored
-
- Dec 01, 2013
-
-
sapier authored
-
- Nov 17, 2013
- Jul 08, 2013
- Jul 05, 2013
-
-
Kahrl authored
Also write something about rebuilding shaders to infostream in Client::afterContentReceived()
-
- May 06, 2013
-
-
Brent Hull authored
-
- Apr 08, 2013
-
-
sapier authored
-
- Mar 12, 2013
-
-
Ilya Zhuravlev authored
-
- Feb 24, 2013
- Dec 01, 2012
-
-
Perttu Ahola authored
-
Kahrl authored
-