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  1. Sep 26, 2015
    • Christof Kaufmann's avatar
      Fix falling through nodes on world load (fixes #2784) · 8787d2e7
      Christof Kaufmann authored
      On world load the collision code can not see node boxes, since the
      nodes have not been loaded. Thus it collided only at the next full
      node. However, standing on a slab on world load leaded to sinking into
      it until the world finished loading. Then one maybe fell further, if
      the node below was not walkable.
      
      Now, with this commit, when no node around the player has been loaded
      it simply does not move the player.
      8787d2e7
    • netinetwalker's avatar
      redis: throw error if block request failed · 524a7656
      netinetwalker authored
      Fixes #3196. Before, we didn't throw an error, and the engine thought the
      block isn't occupied. But in fact it might be that redis is still loading,
      and the block does exist in the database. The result was a cheesy map.
      524a7656
  2. Sep 23, 2015
  3. Sep 22, 2015
  4. Sep 19, 2015
  5. Sep 17, 2015
    • est31's avatar
      Send proper block to old clients for swap_node calls · 94f1e5d9
      est31 authored
      The legacy code added in commit
      
      d879a539 - "Add minetest.swap_node"
      
      for sending the whole mapblock to older clients on the case of a node
      modification with swap_node, had the problem that the block chosen to be
      sent to the client was referenced with node coordinates and not with
      block coordinates, resulting in getting the wrong block sent to the client.
      94f1e5d9
    • kwolekr's avatar
      Ore: Add puff ore type · dcbb9533
      kwolekr authored
      dcbb9533
  6. Sep 16, 2015
  7. Sep 15, 2015
    • est31's avatar
      Disallow placing entities outside safe boundaries · f61f817b
      est31 authored
      Entity positions are serialized as F1000. Disallow placing
      entities outside safe borders with the minetest.add_entity
      call.
      
      Note that this patch only enforces those boundaries for
      placing entities, moving entities that move outside boundaries
      aren't affected.
      
      Thanks to @nanepiwo for pointing this out.
      f61f817b
  8. Sep 14, 2015
    • paramat's avatar
      Firelike drawtype: Improve code · 8e9c9e30
      paramat authored
      Remove unusable fine rotation by param2
      Remove unused and redundant code
      Fix code style issues
      8e9c9e30
    • est31's avatar
      Serialisation: documentation fixes, clarifying renames and whitespace fixes · 283bf97a
      est31 authored
      1. Do two renames:
      	* SER_FMT_CLIENT_VER_LOWEST -> SER_FMT_VER_LOWEST_WRITE
      	* SER_FMT_VER_LOWEST -> SER_FMT_VER_LOWEST_READ
      Now the two define values are consistently named with the _WRITE defines
      SER_FMT_VER_{HIGHEST,LOWEST}_WRITE, and to better point out what the two
      serialisation versions actually are for.
      
      2. wrap some lines in doc/worldformat.txt, and point out that the node
      timers are serialized at a later point, as this can cause confusion about
      what now happens (if one doesn't strictly read the if block's conditions).
      
      3. some whitespace fixes in NodeTimerList::serialize, and one new comment.
      283bf97a
  9. Sep 13, 2015
    • kwolekr's avatar
      Ore: Add ore sheet column height range selection · beba9694
      kwolekr authored
      Modders are now able to select the range of ore column height,
      and the midpoint at which they 'grow' starting from.
      This commit adds three new parameters for the 'sheet' ore type:
      column_height_min, column_height_max, and column_midpoint_factor.
      clust_size is now deprecated for this ore type.
      beba9694
  10. Sep 10, 2015
    • est31's avatar
      networkprotocol.h: remove "u16 command" from doc · 64a5eec1
      est31 authored
      Its obvious that "u16 command" is inside every packet, therefore this
      commit removes all mentions of the command, if non-array like notation
      is used. We already didn't add "u16 command" to new packets or removed
      it at packet changes, so now we remove it from existing packets.
      64a5eec1
    • est31's avatar
      Improve locale directory detection · 2a9da62b
      est31 authored
      Use in-place locale directory if that exists, and
      static one (RUN_IN_PLACE or CUSTOM_LOCALEDIR) doesn't exist.
      Report to errorstream if neither static nor in-place locale
      dirs exist, and report successfully found paths to infostreem.
      
      Fixes two bugs:
      
      -> Regression of commit [1] where if we use RUN_IN_PLACE=false,
      	but don't make install, locales aren't found. One might
      	think this is no regression, as its no bug, but all other
      	paths (mainmenu, etc.) are detected properly.
      -> Regression of commit [1] where locales don't work on windows.
      
      References:
      [1]: Commit 645e2086 "Use CUSTOM_LOCALEDIR if specified" by @ShadowNinja
      2a9da62b
  11. Sep 08, 2015
  12. Sep 07, 2015
  13. Sep 06, 2015
  14. Sep 03, 2015
    • est31's avatar
      Areastore: fix "attempt to index a number value" · 2035bfc3
      est31 authored
      Before, calling get_areas_in_area for an areastore with both
      include_borders and include_data would result in a lua error,
      if there was at least one area as result:
      attempt to index a number value in function 'get_areas_in_area'
      2035bfc3
  15. Sep 01, 2015
  16. Aug 31, 2015
  17. Aug 30, 2015
  18. Aug 29, 2015
    • paramat's avatar
      Dungeongen: Remove floating frames · 17b7b7c8
      paramat authored
      Preserves the rare unbroken protruding dungeons
      Fix random range for first room roomplace
      Fix checked volume for first room 'fits' bool
      and check for 'untouchable' flag instead of 'inside'
      Remove 'enable floating dungeons' setting
      17b7b7c8
  19. Aug 27, 2015
  20. Aug 26, 2015
  21. Aug 24, 2015
    • ShadowNinja's avatar
      Clean up threading · e4bff8be
      ShadowNinja authored
        * Rename everything.
          * Strip J prefix.
          * Change UpperCamelCase functions to lowerCamelCase.
        * Remove global (!) semaphore count mutex on OSX.
        * Remove semaphore count getter (unused, unsafe, depended on internal
          API functions on Windows, and used a hack on OSX).
        * Add `Atomic<type>`.
        * Make `Thread` handle thread names.
        * Add support for C++11 multi-threading.
        * Combine pthread and win32 sources.
        * Remove `ThreadStarted` (unused, unneeded).
        * Move some includes from the headers to the sources.
        * Move all of `Event` into its header (allows inlining with no new includes).
        * Make `Event` use `Semaphore` (except on Windows).
        * Move some porting functions into `Thread`.
        * Integrate logging with `Thread`.
        * Add threading test.
      e4bff8be
  22. Aug 20, 2015
  23. Aug 19, 2015
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