- Jul 07, 2014
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RealBadAngel authored
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- Jul 06, 2014
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Perttu Ahola authored
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- Jun 30, 2014
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sapier authored
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- Jun 23, 2014
- Jun 17, 2014
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RealBadAngel authored
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- Jun 15, 2014
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RealBadAngel authored
Pass drawtype and material type to shaders. Move shaders generation to startup only. Allow assign shaders per tile. Initial code to support water surface shader.
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- Apr 23, 2014
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MetaDucky authored
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- Apr 06, 2014
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sapier authored
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- Mar 21, 2014
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RealBadAngel authored
Parallax mapping with slope information. Overriding normal maps.
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- Mar 04, 2014
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Nathanaëlle Courant authored
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- Dec 09, 2013
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RealBadAngel authored
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- Dec 03, 2013
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RealBadAngel authored
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- Nov 17, 2013
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kwolekr authored
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- Sep 04, 2013
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Kahrl authored
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- Aug 10, 2013
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PilzAdam authored
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- Aug 05, 2013
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Kahrl authored
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- Jul 21, 2013
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RealBadAngel authored
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- Jul 12, 2013
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kwolekr authored
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- Jul 08, 2013
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sapier authored
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- Jul 04, 2013
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RealBadAngel authored
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- Jul 02, 2013
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Kahrl authored
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- Jun 18, 2013
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Esteban I. Ruiz Moreno authored
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- Jun 15, 2013
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sweetbomber authored
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- May 06, 2013
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Kahrl authored
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- Apr 24, 2013
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kwolekr authored
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- Mar 23, 2013
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RealBadAngel authored
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- Mar 12, 2013
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Ilya Zhuravlev authored
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- Feb 24, 2013
- Dec 02, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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- Dec 01, 2012
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Perttu Ahola authored
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Kahrl authored
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- Nov 27, 2012
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Perttu Ahola authored
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- Jul 21, 2012
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Perttu Ahola authored
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- Jun 17, 2012
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Perttu Ahola authored
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- Jun 16, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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