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  1. Feb 09, 2016
  2. Feb 08, 2016
  3. Feb 07, 2016
  4. Jan 31, 2016
    • Duane Robertson's avatar
      Mgvalleys: use standard caves · 80c7612e
      Duane Robertson authored
      Replace simple caves with V5 caves, adding unpredictable water and lava
      settings and massive caves based on subterrain. Remove fast terrain mode
      and accompanying settings. Remove superfluous temperature/humidity
      settings. Remove lava/water height setting. Fix errors in humidity
      handling and remove humidity_break_point setting. Move cave noises to
      generateCaves. Fix minor formatting/naming issues and use
      MYMAX/MYMIN/myround.
      80c7612e
  5. Jan 14, 2016
  6. Jan 10, 2016
  7. Jan 09, 2016
    • Dalai Felinto's avatar
      New 3D Mode: Pageflip · 9943ae3f
      Dalai Felinto authored
      The pageflip mode requires a stereo quadbuffer, and a modern graphic
      card. Patch tested with NVidia 3D Vision.
      
      The mini-map is not drawn, but that's what is done for topbottom and
      sidebyside modes as well.
      
      Also most of the time the user would prefer the HUD to be off. That's
      for the user to decide though, and toggle it manually.
      
      Finally, the interocular distance (aka eye separation) is twice as much
      as the "3d_paralax_strength" settings. I find this a strange design
      decision. I didn't want to chance this though, since it's how the other
      3d modes interpret this settings.
      9943ae3f
  8. Dec 15, 2015
    • paramat's avatar
      Mgfractal: Add 3D and 4D fractals · c26eb87a
      paramat authored
      3D Mandelbrot/Mandelbar
      3D Christmas Tree
      3D Mandelbulb
      3D Cosine Mandelbulb
      4D Mandelbulb
      Plus corresponding julia set for each
      Add credits for formulas
      Rename parameter 'formula' to 'fractal'
      Speed optimisations
      c26eb87a
  9. Dec 10, 2015
    • est31's avatar
      Fix some setting documentation · 8e3602f6
      est31 authored
      * Horizontal and vertical are used wrongly. Use height and width because
      	horizontal/vertical describes different things. Thanks @kilbith for pointing out.
      * Update minetest.conf.example and settings_translation_file.cpp
      * Correct maximum/minimum copy paste mistake.
      8e3602f6
  10. Nov 23, 2015
  11. Nov 21, 2015
    • paramat's avatar
      Mapgen: Add global 'decorations' flag · d7bbe817
      paramat authored
      Flag is set by default in MapgenParams
      The global 'trees' flag remains but is now
      undocumented and unset by default in MapgenParams
      Add mgv6_spflag 'trees' set by default in
      defaultsettings.cpp to affect new worlds only
      This is automatically backwards
      compatible for existing worlds
      d7bbe817
  12. Nov 15, 2015
  13. Nov 14, 2015
  14. Nov 13, 2015
  15. Nov 11, 2015
  16. Nov 08, 2015
  17. Nov 06, 2015
  18. Nov 04, 2015
  19. Oct 29, 2015
    • paramat's avatar
      findSpawnPos: Add setting for max height above water level · c0a7c670
      paramat authored
      Increase default from 6 to 16 to help with mgv7 and mgfractal
      Large-scale or alternative mapgens can result in a lowland spawn point not
      being found, causing a spawn at (0, 0, 0) possibly buried underground
      The max height is now settable to allow correct player spawn
      in any mapgen or when using custom noise parameters
      c0a7c670
  20. Oct 25, 2015
  21. Oct 24, 2015
    • PilzAdam's avatar
      Improve Lua settings menu · 6f2d9de7
      PilzAdam authored
      * Add key settings to setting table and ignore them later
        This way they are added to the auto-generated minetest.conf.example
      * Add flags type
      * Add input validation for int, float and flags
      * Break in-game graphic settings into multiple sections
      * Parse settingtpes.txt in mods and games
      * Improve description for a lot of settings
      * Fix typos and wording in settingtypes.txt
      * Convert language setting to an enum
      6f2d9de7
  22. Oct 17, 2015
  23. Oct 14, 2015
    • ShadowNinja's avatar
      Refactor logging · 2139d7d4
      ShadowNinja authored
      - Add warning log level
      - Change debug_log_level setting to enumeration string
      - Map Irrlicht log events to MT log events
      - Encapsulate log_* functions and global variables into a class, Logger
      - Unify dstream with standard logging mechanism
      - Unify core.debug() with standard core.log() script API
      2139d7d4
  24. Sep 07, 2015
  25. Sep 01, 2015
  26. Aug 29, 2015
    • paramat's avatar
      Dungeongen: Remove floating frames · 17b7b7c8
      paramat authored
      Preserves the rare unbroken protruding dungeons
      Fix random range for first room roomplace
      Fix checked volume for first room 'fits' bool
      and check for 'untouchable' flag instead of 'inside'
      Remove 'enable floating dungeons' setting
      17b7b7c8
  27. Aug 24, 2015
  28. Aug 15, 2015
  29. Aug 13, 2015
  30. Aug 02, 2015
  31. Jul 23, 2015
    • est31's avatar
      Optional reconnect functionality · 3b50b276
      est31 authored
      Enable the server to request the client to reconnect.
      
      This can be done with the now extended minetest.request_shutdown([reason], [reconnect]) setting.
      3b50b276
  32. Jul 22, 2015
  33. Jul 17, 2015
  34. Jul 08, 2015
  35. Jul 01, 2015
  36. Jun 30, 2015
  37. Jun 28, 2015
  38. Jun 21, 2015
  39. Jun 18, 2015
  40. Jun 14, 2015
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