- Feb 09, 2016
-
-
RealBadAngel authored
-
- Feb 08, 2016
-
-
RealBadAngel authored
-
- Feb 07, 2016
-
-
RealBadAngel authored
-
- Jan 31, 2016
-
-
Duane Robertson authored
Replace simple caves with V5 caves, adding unpredictable water and lava settings and massive caves based on subterrain. Remove fast terrain mode and accompanying settings. Remove superfluous temperature/humidity settings. Remove lava/water height setting. Fix errors in humidity handling and remove humidity_break_point setting. Move cave noises to generateCaves. Fix minor formatting/naming issues and use MYMAX/MYMIN/myround.
-
- Jan 14, 2016
-
-
Duane Robertson authored
-
- Jan 10, 2016
-
-
paramat authored
-
- Jan 09, 2016
-
-
Dalai Felinto authored
The pageflip mode requires a stereo quadbuffer, and a modern graphic card. Patch tested with NVidia 3D Vision. The mini-map is not drawn, but that's what is done for topbottom and sidebyside modes as well. Also most of the time the user would prefer the HUD to be off. That's for the user to decide though, and toggle it manually. Finally, the interocular distance (aka eye separation) is twice as much as the "3d_paralax_strength" settings. I find this a strange design decision. I didn't want to chance this though, since it's how the other 3d modes interpret this settings.
-
- Dec 15, 2015
-
-
paramat authored
3D Mandelbrot/Mandelbar 3D Christmas Tree 3D Mandelbulb 3D Cosine Mandelbulb 4D Mandelbulb Plus corresponding julia set for each Add credits for formulas Rename parameter 'formula' to 'fractal' Speed optimisations
-
- Dec 10, 2015
-
-
est31 authored
* Horizontal and vertical are used wrongly. Use height and width because horizontal/vertical describes different things. Thanks @kilbith for pointing out. * Update minetest.conf.example and settings_translation_file.cpp * Correct maximum/minimum copy paste mistake.
-
- Nov 23, 2015
-
-
paramat authored
Improve default parameters Update and improve documentation Unhide mapgen, but is still unstable
-
- Nov 21, 2015
-
-
paramat authored
Flag is set by default in MapgenParams The global 'trees' flag remains but is now undocumented and unset by default in MapgenParams Add mgv6_spflag 'trees' set by default in defaultsettings.cpp to affect new worlds only This is automatically backwards compatible for existing worlds
-
- Nov 15, 2015
-
-
paramat authored
-
- Nov 14, 2015
-
-
paramat authored
-
- Nov 13, 2015
-
-
paramat authored
Add mgv6 spflag 'flat' Global flag is kept for backwards compatibility but is now undocumented
-
- Nov 11, 2015
-
-
paramat authored
-
- Nov 08, 2015
-
-
est31 authored
-
- Nov 06, 2015
-
-
paramat authored
-
- Nov 04, 2015
-
-
paramat authored
-
- Oct 29, 2015
-
-
paramat authored
Increase default from 6 to 16 to help with mgv7 and mgfractal Large-scale or alternative mapgens can result in a lowland spawn point not being found, causing a spawn at (0, 0, 0) possibly buried underground The max height is now settable to allow correct player spawn in any mapgen or when using custom noise parameters
-
- Oct 25, 2015
-
-
PilzAdam authored
-
- Oct 24, 2015
-
-
PilzAdam authored
* Add key settings to setting table and ignore them later This way they are added to the auto-generated minetest.conf.example * Add flags type * Add input validation for int, float and flags * Break in-game graphic settings into multiple sections * Parse settingtpes.txt in mods and games * Improve description for a lot of settings * Fix typos and wording in settingtypes.txt * Convert language setting to an enum
-
- Oct 17, 2015
-
-
PilzAdam authored
Settings are automatically parsed from builtin/settingtypes.txt The edit dialog automatically adjust based on the type of setting
-
- Oct 14, 2015
-
-
ShadowNinja authored
- Add warning log level - Change debug_log_level setting to enumeration string - Map Irrlicht log events to MT log events - Encapsulate log_* functions and global variables into a class, Logger - Unify dstream with standard logging mechanism - Unify core.debug() with standard core.log() script API
-
- Sep 07, 2015
-
-
paramat authored
-
- Sep 01, 2015
-
-
Marcin authored
-
- Aug 29, 2015
-
-
paramat authored
Preserves the rare unbroken protruding dungeons Fix random range for first room roomplace Fix checked volume for first room 'fits' bool and check for 'untouchable' flag instead of 'inside' Remove 'enable floating dungeons' setting
-
- Aug 24, 2015
-
-
onkrot authored
-
- Aug 15, 2015
-
-
paramat authored
-
- Aug 13, 2015
-
-
est31 authored
-
- Aug 02, 2015
-
-
rubenwardy authored
-
- Jul 23, 2015
-
-
est31 authored
Enable the server to request the client to reconnect. This can be done with the now extended minetest.request_shutdown([reason], [reconnect]) setting.
-
- Jul 22, 2015
-
-
paramat authored
-
- Jul 17, 2015
-
-
est31 authored
-
- Jul 08, 2015
-
-
RealBadAngel authored
-
- Jul 01, 2015
-
-
est31 authored
-
- Jun 30, 2015
-
-
paramat authored
-
- Jun 28, 2015
-
-
RealBadAngel authored
-
- Jun 21, 2015
-
-
paramat authored
-
- Jun 18, 2015
-
-
paramat authored
-
- Jun 14, 2015
-
-
RealBadAngel authored
-