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  1. Oct 06, 2016
  2. Aug 18, 2016
  3. Feb 26, 2016
  4. Feb 21, 2016
  5. Feb 16, 2016
  6. Feb 15, 2016
  7. Feb 08, 2016
  8. Feb 07, 2016
  9. Aug 26, 2015
  10. Jul 27, 2015
  11. Jul 16, 2015
  12. Jul 08, 2015
    • kwolekr's avatar
      Clean-up Minimap code · e234d8b3
      kwolekr authored
      - Fixed race conditions
      - Fixed null dereference
      - Fixed out-of-bounds array access
      - MinimapMapblock is now allocated and added to update queue only when enabled
      - Removed dependency on LocalPlayer
      - Fixed code style
      - Simplified expressions and program logic
      - Cleaned minimap object interfaces
      e234d8b3
  13. Jun 27, 2015
  14. Jun 14, 2015
  15. Apr 01, 2015
    • Zeno-'s avatar
      Move globals from main.cpp to more sane locations · 9527984d
      Zeno- authored
      Move debug streams to log.cpp|h
      
      Move GUI-related globals to clientlauncher
      
      Move g_settings and g_settings_path to settings.cpp|h
      
      Move g_menuclouds to clouds.cpp|h
      
      Move g_profiler to profiler.cpp|h
      9527984d
  16. Mar 31, 2015
  17. Feb 23, 2015
    • gregorycu's avatar
      Optimise MapBlockMesh related functions · 577701ca
      gregorycu authored
      Directely or indirectly optimises the following functions:
      
      * MapBlockMesh::MapBlockMesh
      * MapBlockMesh::getTileInfo
      * MapBlockMesh::makeFastFace
      * MapBlockMesh::getSmoothLightCombined
      577701ca
  18. Feb 11, 2015
  19. Jan 16, 2015
  20. Jan 14, 2015
  21. Jan 09, 2015
  22. Dec 20, 2014
  23. Dec 09, 2014
  24. Dec 07, 2014
  25. Nov 22, 2014
  26. Nov 21, 2014
  27. Nov 08, 2014
    • Kahrl's avatar
      Implement WieldMeshSceneNode which improves wield mesh rendering · 9b551d5c
      Kahrl authored
      - Don't create and cache an extruded mesh for every (non-node) item.
        Instead use a single one per image resolution.
      
      - For cubic nodes reuse a single wield mesh too
      
      - Improve lighting of the wielded item
      
      - Increase far value of wield mesh scene camera, fixes #1770
      
      - Also includes some minor refactorings of Camera and GenericCAO.
      9b551d5c
  28. Oct 19, 2014
    • Zeno-'s avatar
      Various uninitialised variable fixes · 076c5ee2
      Zeno- authored
      sky.cpp: m_bgcolor.getAlpha() was being used before initialised
      
      mesh related: m_highlight_mesh_color was being used uninitialised
      076c5ee2
  29. Oct 18, 2014
  30. Sep 17, 2014
  31. Aug 21, 2014
  32. Aug 16, 2014
  33. Aug 14, 2014
  34. Jul 17, 2014
  35. Jul 07, 2014
  36. Jul 06, 2014
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