- Oct 24, 2016
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lhofhansl authored
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- Oct 13, 2016
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lhofhansl authored
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- Mar 25, 2016
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est31 authored
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- Feb 09, 2016
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RealBadAngel authored
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- Jul 16, 2015
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RealBadAngel authored
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- Jun 14, 2015
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est31 authored
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RealBadAngel authored
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- Jan 16, 2015
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Loïc Blot authored
OpenGL_vertex: * bufferize a duplicate calcul * Factorize vertexes
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- Jan 15, 2015
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Loïc Blot authored
OpenGL_vertex: * bufferize a duplicate calcul * Factorize vertexes
- Dec 07, 2014
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RealBadAngel authored
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- Aug 16, 2014
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RealBadAngel authored
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- Jul 07, 2014
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RealBadAngel authored
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- Jun 17, 2014
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RealBadAngel authored
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- Jun 15, 2014
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RealBadAngel authored
Pass drawtype and material type to shaders. Move shaders generation to startup only. Allow assign shaders per tile. Initial code to support water surface shader.
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