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  1. Feb 09, 2016
    • RealBadAngel's avatar
      Filmic HDR tone mapping · eb3840a3
      RealBadAngel authored
      eb3840a3
    • paramat's avatar
      FindSpawnPos: Let mapgens decide what spawn altitude is suitable · 4adbd69a
      paramat authored
      To avoid spawn search failing in new specialised mapgens
      Increase spawn search range to 4000 nodes
      Add getSpawnLevelAtPoint() functions to EmergeManager, class Mapgen
      and all mapgens
      Remove getGroundLevelAtPoint() functions from all mapgens except mgv6
      (possibly to be re-added later in the correct form to return actual
      ground level)
      Make mgvalleys flag names consistent with other mapgens
      Remove now unused 'vertical spawn range' setting
      4adbd69a
  2. Feb 08, 2016
  3. Feb 07, 2016
  4. Nov 21, 2015
    • paramat's avatar
      Mapgen: Add global 'decorations' flag · d7bbe817
      paramat authored
      Flag is set by default in MapgenParams
      The global 'trees' flag remains but is now
      undocumented and unset by default in MapgenParams
      Add mgv6_spflag 'trees' set by default in
      defaultsettings.cpp to affect new worlds only
      This is automatically backwards
      compatible for existing worlds
      d7bbe817
  5. Oct 29, 2015
    • Duane Robertson's avatar
      WoW-style Autorun · b6dfae02
      Duane Robertson authored
      This allows the player to toggle continuous forward with a key (F by default),
      so we don't have to hold down the forward key endlessly.
      b6dfae02
    • paramat's avatar
      findSpawnPos: Add setting for max height above water level · c0a7c670
      paramat authored
      Increase default from 6 to 16 to help with mgv7 and mgfractal
      Large-scale or alternative mapgens can result in a lowland spawn point not
      being found, causing a spawn at (0, 0, 0) possibly buried underground
      The max height is now settable to allow correct player spawn
      in any mapgen or when using custom noise parameters
      c0a7c670
  6. Oct 14, 2015
    • ShadowNinja's avatar
      Refactor logging · 2139d7d4
      ShadowNinja authored
      - Add warning log level
      - Change debug_log_level setting to enumeration string
      - Map Irrlicht log events to MT log events
      - Encapsulate log_* functions and global variables into a class, Logger
      - Unify dstream with standard logging mechanism
      - Unify core.debug() with standard core.log() script API
      2139d7d4
  7. Aug 29, 2015
    • paramat's avatar
      Dungeongen: Remove floating frames · 17b7b7c8
      paramat authored
      Preserves the rare unbroken protruding dungeons
      Fix random range for first room roomplace
      Fix checked volume for first room 'fits' bool
      and check for 'untouchable' flag instead of 'inside'
      Remove 'enable floating dungeons' setting
      17b7b7c8
  8. Aug 15, 2015
  9. Aug 13, 2015
  10. Aug 07, 2015
  11. Aug 02, 2015
  12. Jul 23, 2015
    • est31's avatar
      Optional reconnect functionality · 3b50b276
      est31 authored
      Enable the server to request the client to reconnect.
      
      This can be done with the now extended minetest.request_shutdown([reason], [reconnect]) setting.
      3b50b276
  13. Jul 17, 2015
  14. Jul 08, 2015
  15. Jul 01, 2015
  16. Jun 28, 2015
  17. Jun 27, 2015
  18. Jun 14, 2015
  19. May 26, 2015
  20. May 17, 2015
  21. May 04, 2015
  22. Apr 27, 2015
  23. Apr 14, 2015
  24. Apr 01, 2015
  25. Mar 27, 2015
    • ShadowNinja's avatar
      Clean up and tweak build system · 93fcab95
      ShadowNinja authored
        * Combine client and server man pages.
        * Update unit test options and available databases in man page.
        * Add `--worldname` to man page.
        * Fix a bunch of places where `"Minetest"` was used directly instead of `PROJECT_NAME`.
        * Disable server build by default on all operating systems.
        * Make `ENABLE_FREETYPE` not fail if FreeType isn't found.
        * Enable LevelDB, Redis, and FreeType detection by default.
        * Remove the `VERSION_PATCH_ORIG` hack.
        * Add option to search for and use system JSONCPP.
        * Remove broken LuaJIT version detection.
        * Rename `DISABLE_LUAJIT` to `ENABLE_LUAJIT`.
        * Rename `minetest_*` variables in `version.{h,cpp}` to `g_*`.
        * Clean up style of CMake files.
      93fcab95
  26. Mar 23, 2015
    • kwolekr's avatar
      Do not enable texture_clean_transparent by default · 11372ac6
      kwolekr authored
      This feature is still experimental and has some issues. Also,
      increase texture_min_size to 64 px. The setting was initially
      a conservative 16 so that the effect would not be noticable
      for players who aren't using aniso/bi/trilinear filtering. This
      isn't necessary now that texture_clean_transparent is disabled
      by default.
      11372ac6
  27. Mar 21, 2015
  28. Mar 07, 2015
  29. Feb 25, 2015
  30. Jan 14, 2015
  31. Jan 09, 2015
  32. Dec 30, 2014
  33. Dec 23, 2014
  34. Dec 17, 2014
  35. Nov 30, 2014
    • sapier's avatar
      Make hud use fontengine too · 39162de1
      sapier authored
      Fix non coding style conforming glb_fontengine to g_fontengine
      Fix fonts never been deleted due to grabbed to often
      39162de1
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