- Feb 09, 2016
-
-
RealBadAngel authored
-
paramat authored
To avoid spawn search failing in new specialised mapgens Increase spawn search range to 4000 nodes Add getSpawnLevelAtPoint() functions to EmergeManager, class Mapgen and all mapgens Remove getGroundLevelAtPoint() functions from all mapgens except mgv6 (possibly to be re-added later in the correct form to return actual ground level) Make mgvalleys flag names consistent with other mapgens Remove now unused 'vertical spawn range' setting
-
- Feb 08, 2016
-
-
RealBadAngel authored
-
- Feb 07, 2016
-
-
RealBadAngel authored
-
- Nov 21, 2015
-
-
paramat authored
Flag is set by default in MapgenParams The global 'trees' flag remains but is now undocumented and unset by default in MapgenParams Add mgv6_spflag 'trees' set by default in defaultsettings.cpp to affect new worlds only This is automatically backwards compatible for existing worlds
-
- Oct 29, 2015
-
-
Duane Robertson authored
This allows the player to toggle continuous forward with a key (F by default), so we don't have to hold down the forward key endlessly.
-
paramat authored
Increase default from 6 to 16 to help with mgv7 and mgfractal Large-scale or alternative mapgens can result in a lowland spawn point not being found, causing a spawn at (0, 0, 0) possibly buried underground The max height is now settable to allow correct player spawn in any mapgen or when using custom noise parameters
-
- Oct 14, 2015
-
-
ShadowNinja authored
- Add warning log level - Change debug_log_level setting to enumeration string - Map Irrlicht log events to MT log events - Encapsulate log_* functions and global variables into a class, Logger - Unify dstream with standard logging mechanism - Unify core.debug() with standard core.log() script API
-
- Aug 29, 2015
-
-
paramat authored
Preserves the rare unbroken protruding dungeons Fix random range for first room roomplace Fix checked volume for first room 'fits' bool and check for 'untouchable' flag instead of 'inside' Remove 'enable floating dungeons' setting
-
- Aug 15, 2015
-
-
paramat authored
-
- Aug 13, 2015
-
-
est31 authored
-
- Aug 07, 2015
-
-
Kahrl authored
-
- Aug 02, 2015
-
-
rubenwardy authored
-
- Jul 23, 2015
-
-
est31 authored
Enable the server to request the client to reconnect. This can be done with the now extended minetest.request_shutdown([reason], [reconnect]) setting.
-
- Jul 17, 2015
-
-
est31 authored
-
- Jul 08, 2015
-
-
RealBadAngel authored
-
- Jul 01, 2015
-
-
est31 authored
-
- Jun 28, 2015
-
-
RealBadAngel authored
-
- Jun 27, 2015
-
-
RealBadAngel authored
-
- Jun 14, 2015
-
-
RealBadAngel authored
-
- May 26, 2015
-
-
paramat authored
Mgv6: Enable snowbiomes by default. Double biome noise spread. 3 octaves, 0.5 persistence for humidity
-
- May 17, 2015
-
-
ShadowNinja authored
-
ShadowNinja authored
Due to compatibility concerns, this is temporarily disabled.
-
- May 04, 2015
-
-
paramat authored
-
- Apr 27, 2015
-
-
sfan5 authored
-
- Apr 14, 2015
-
-
paramat authored
-
- Apr 01, 2015
-
-
Aaron Suen authored
-
- Mar 27, 2015
-
-
ShadowNinja authored
* Combine client and server man pages. * Update unit test options and available databases in man page. * Add `--worldname` to man page. * Fix a bunch of places where `"Minetest"` was used directly instead of `PROJECT_NAME`. * Disable server build by default on all operating systems. * Make `ENABLE_FREETYPE` not fail if FreeType isn't found. * Enable LevelDB, Redis, and FreeType detection by default. * Remove the `VERSION_PATCH_ORIG` hack. * Add option to search for and use system JSONCPP. * Remove broken LuaJIT version detection. * Rename `DISABLE_LUAJIT` to `ENABLE_LUAJIT`. * Rename `minetest_*` variables in `version.{h,cpp}` to `g_*`. * Clean up style of CMake files.
-
- Mar 23, 2015
-
-
kwolekr authored
This feature is still experimental and has some issues. Also, increase texture_min_size to 64 px. The setting was initially a conservative 16 so that the effect would not be noticable for players who aren't using aniso/bi/trilinear filtering. This isn't necessary now that texture_clean_transparent is disabled by default.
-
- Mar 21, 2015
-
-
Aaron Suen authored
Signed off by: Zeno, kwolekr
-
- Mar 07, 2015
-
-
paramat authored
-
- Feb 25, 2015
-
-
rubenwardy authored
-
- Jan 14, 2015
-
-
TriBlade9 authored
-
- Jan 09, 2015
- Dec 30, 2014
-
-
Zeno- authored
-
- Dec 23, 2014
-
-
Zeno- authored
If liquid_queue_purge_time == 0 then disable the queue size limiting and make this the default setting Additionally, liquid_loop_max now defaults to 100000
-
- Dec 17, 2014
-
-
Zeno- authored
-
- Nov 30, 2014
-
-
sapier authored
Fix non coding style conforming glb_fontengine to g_fontengine Fix fonts never been deleted due to grabbed to often
-