- Feb 09, 2016
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RealBadAngel authored
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- Oct 17, 2015
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kwolekr authored
- Add "thr_" prefix to thread utility functions - Compare threadid_ts in a portable manner, where possible
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- Aug 26, 2015
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David Jones authored
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- Aug 24, 2015
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ShadowNinja authored
* Rename everything. * Strip J prefix. * Change UpperCamelCase functions to lowerCamelCase. * Remove global (!) semaphore count mutex on OSX. * Remove semaphore count getter (unused, unsafe, depended on internal API functions on Windows, and used a hack on OSX). * Add `Atomic<type>`. * Make `Thread` handle thread names. * Add support for C++11 multi-threading. * Combine pthread and win32 sources. * Remove `ThreadStarted` (unused, unneeded). * Move some includes from the headers to the sources. * Move all of `Event` into its header (allows inlining with no new includes). * Make `Event` use `Semaphore` (except on Windows). * Move some porting functions into `Thread`. * Integrate logging with `Thread`. * Add threading test.
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- Jul 02, 2015
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RealBadAngel authored
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- Jun 14, 2015
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RealBadAngel authored
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- May 19, 2015
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kwolekr authored
Also, clean up surrounding code style Replace by-value parameter passing with const refs when possible Fix post-increment of iterators
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- Apr 01, 2015
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Zeno- authored
Move debug streams to log.cpp|h Move GUI-related globals to clientlauncher Move g_settings and g_settings_path to settings.cpp|h Move g_menuclouds to clouds.cpp|h Move g_profiler to profiler.cpp|h
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- Mar 07, 2015
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Zeno- authored
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
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- Mar 05, 2015
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Loïc Blot authored
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- Oct 02, 2014
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BlockMen authored
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- Sep 21, 2014
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TriBlade9 authored
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- Jul 06, 2014
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sfan5 authored
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- Jul 02, 2014
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sapier authored
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- Jun 15, 2014
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RealBadAngel authored
Pass drawtype and material type to shaders. Move shaders generation to startup only. Allow assign shaders per tile. Initial code to support water surface shader.
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- Apr 15, 2014
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sfan5 authored
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- Mar 21, 2014
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RealBadAngel authored
Parallax mapping with slope information. Overriding normal maps.
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- Jan 10, 2014
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sapier authored
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- Dec 09, 2013
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RealBadAngel authored
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- Dec 08, 2013
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Nathanaëlle Courant authored
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- Dec 01, 2013
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sapier authored
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- Nov 17, 2013
- Jul 08, 2013
- Jul 05, 2013
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Kahrl authored
Also write something about rebuilding shaders to infostream in Client::afterContentReceived()
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- May 06, 2013
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Brent Hull authored
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- Apr 08, 2013
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sapier authored
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- Mar 12, 2013
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Ilya Zhuravlev authored
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- Feb 24, 2013
- Dec 01, 2012
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Perttu Ahola authored
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Kahrl authored
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